Black Onion

Author:
Tarei Shibashima (芝島ラピュ太礼)
Release:
"Program Pochette" Nov. 1986 Issue
8: Move forward.,   4: Turn left.,   6: Turn right.,   2: Turn backward.,   5: Go up / down.
1: Attack.,   2: Flee.,   1~6: Buy weapon.,   0(The original version) / 7(This MSX version): Leave the town.

The game:

Your goal is to find the legendary treasure known as the Black Onion, said to lie deep within the dungeon.
Defeating enemies yields gold.
Reaching the surface brings you to town. There, you must first pay gold at the surgery to restore HP.
If your current gold amount equals or exceeds the level required at this time, you will level up.
Next, you shall head to the weapon shop. You can choose to purchase desired weapons or leave town and return to the dungeon.
Defeating the enemy called WRAITH reveals the map for that floor.
Your current location is indicated by a spade.

The original version for MSX:

This game was created for MZ-2000/2200/2500 originally. To play this game on MSX, modify the code as below.
black-onion-lines
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
pochette/black-onion-checksum
black-onion-screens
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

Modified version:

My suggestions for joystick support and enlarging sprites.
pochette/black-onion-joystick
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
pochette/black-onion-joystick-checksum
/black-onion-joystick-screen
D-pad: Move.,   Trigger 1: Go up or go down. / Attack.,   Trigger 2: Flee.
D-pad up / down and Trigger 1: Select the weapon you want / leave the town.

For Amiga CD32 + FDD users:

The game will be sluggish if CPU is 020, so modify the following line to speed it up.
The line #560: Change "500" to "50", for example.


Ypsilon 2

Author:
Tarei Shibashima (芝島太礼)
Release:
"Program Pochette" Mar. 1986 Issue
2/4/6/8: Move.,   1: Enter the base. / Attack.,   2: Leave the base. / Flee.

The game:

Control "Ypsilon 2" and destroy the mysterious object Valmos. You can recharge your energy at the base.
Defeating enemies increases your points; reaching a certain number and entering the base will level you up.

The original version for MSX:

This game was created for MZ-2000/2200/2500 originally. To play this game on MSX, modify the code as below.
ypsilon2-lines
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
pochette/ypsilon2-checksum
ypsilon2-screens
Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.

Modified version:

My suggestions for joystick support and enlarging sprites.
pochette/ypsilon2-joystick
/ypsilon2-sprites
D-pad: Move.,   Trigger 1: Enter the base. / Attack.,   Trigger 2: Leave the base. / Flee.

For Amiga CD32 + FDD users:

The game will be sluggish if CPU is 020, so modify the following lines to speed it up.
The line #220: Change "1300" to "130".
The line #222: Change "200" to "20".
The line #230: Change "200" to "20", for example.


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