Alphabet RPG
Author:
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Suguru Wada
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Release:
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"PiO" May 1986 Issue
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Left / Right arrow keys: Move., Y: Restart the game after the game is over., N: Quit the game after the game is over.
The game:
You are indicated by light blue letter and start as C rank. Defeating three enemies weaker than yourself will raise your rank by one.
Defeating even one enemy stronger than yourself will raise your rank by one, but you will take significant damage.
Circular symbols indicate food; collecting them restores 30 HP. Reaching Z rank before your HP rus out completes the game.
You will receive bonus points based on your remaining HP at that point, and the game will restart from the beginning.
The original Japanese version for MSX:
This game was created for MZ-700 originally. To play this game on MSX, modify the code as below.

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
My suggestions for English version & Joystick support:
Modify the code as below.

D-pad left / right: Move., Trigger 1: Restart the game after the game is over., Trigger 2: Quit the game after the game is over.
For Amiga CD32 + FDD users:
The game will be sluggish if CPU is 020, so modify the following line to speed it up.
The line #40: Change "200" to "10".
Downward
Also known as:
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"Down World"
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Author:
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H.Tatsumi
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Release:
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"PiO" Apr. 1986 Issue
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Keys and Return: Enter your name.,, 2,4,6,8: Move., u: Use a potion., a: Attack., e: Flee., t: Talk.,
0~9: Select., Restart the game after the game is over.
The game:
The princess has been kidnapped into a five-level underground labyrinth. Rescue her.
The original Japanese version for MSX:
This game was created for PC-8000 series originally. To play this game on MSX, modify the code.
First, modify this part.

The lines #490, #580, #600~620, #670~700, #760, #780, #790, #820~840, #860~900, #970, #980,
#1000, #1010, #1040, #1050, #1070, #1080, #1100, #1110, #1140, #1160, #1180~1210, #1240, #1250, #1270, #1280, #1380 and #1390.
Next, modify the following part.

The lines #30, #470, #490, #670~690, #760, #870, #970, #980, #1000, #1010, #1070,
#1100, #1110, #1270, #1280, #1310 and #1380.
Then modify this part.

The lines #580, #890, #900, #1040, #1080 and #1270.
Finally modify the following lines.

Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I have tested my data, including the ending, and had no problems.
My suggestions for English version & Joystick support:
Modify the following lines, first.

Then modify the code as below.

If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team).


Trigger 1: You can start the game as "Brave"., Trigger 2: Enter your own name.
D-pad: Move., Trigger 1: Use a potion., D-pad left / right and Trigger 1: Select.
For Amiga CD32 + FDD users:
The game will be sluggish if CPU is 020, so modify the following line to speed it up.
The line #1415: Change "1500" to "150", for example.
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