Author: |
Osamin |
Release: |
"MSX•FAN"
Apr. 1988 Issue |
![]() |
You have to control the pod and
rescue people floating in space and land in the starting point
again. However, you can only carry one person at a time. Each time the number of people rescued increases by a certain number, the number of traps increases. This has the best controls and is the most fun title out of lander games posted for MSX magazines. The waving motions of people asking for help are cute. The game originally runs on MSX1, so it can be played on the SNES+AD adapter by using MSXAdvance. |
Author: |
Otya |
Release: |
"MSX•FAN"
Aug. 1988 Issue |
Author: |
Kazutaka²
Matsuoka |
Release: |
"MSX•FAN"
Jun. 1991 Issue |
![]() |
"Landing Is Difficult" was released
in 1988, and for a game with almost the same content, its code had a seven-screens amount. This title was condensed into a single screen amount. Sure, it's a little simpler graphically, but a game with such a simple style is only as good as its short code. The direction and strength of gravity changes each time you land safely, which is challenging. Loading the game as MSX2 game instead of MSX2+ game will make the graphics less glitchy, but it does not seem to eliminate that graphical glitches completely. In addition, planets' graphics are glitchy on AmiMSX because AmiMSX can't emulate "Paint" command. The gaming itself goes fine.(The game speed is sluggish if CPU is 020, though!) |