Spod

Author:
Osamin
Release:
"MSX•FAN" Apr. 1988 Issue
Left / right arrow keys: Move left / right.,   Space key: Thrust.,   Left & Up arrow keys: Replay the game after you die.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I've already tested my data and it works without any problems.
Joystick support:
"STICK(0)" is found in lines #5 and #8.
"STRIG(0)" is found in line #5.
The quickest way is to simply replace each "0" with "1".
In addition, you can replay the game by Trigger 1 instead of "Left & Up arrow keys" after you modified line #8 as following:


You have to control the pod and rescue people floating in space and land in the starting point again.
However, you can only carry one person at a time.
Each time the number of people rescued increases by a certain number, the number of traps increases.
This has the best controls and is the most fun title out of lander games posted for MSX magazines.
The waving motions of people asking for help are cute.

The game originally runs on MSX1,
so it can be played on the SNES+AD adapter by using MSXAdvance.

Landing Is Difficult

Author:
Otya
Release:
"MSX•FAN" Aug. 1988 Issue
The details is omitted.

Difficult Landing

Author:
Kazutaka² Matsuoka
Release:
"MSX•FAN" Jun. 1991 Issue
Arrow keys: Move.,   Stop key (F7 key of Amiga keyboard): Replay the game after you die.
Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).

Sorry if there are any typos, however, I've already tested my data and it works without any problems.
Joystick support:
"STICK(0)" is found in line #4.
The quickest way is to simply replace each "0" with "1".
In addition, you can replay the game by Trigger 1 instead of Stop key after you modified line #10 as following:


"Landing Is Difficult" was released in 1988,
and for a game with almost the same content, its code had a seven-screens amount.
This title was condensed into a single screen amount.
Sure, it's a little simpler graphically, but a game with such a simple style is only as good as its short code.
The direction and strength of gravity changes each time you land safely, which is challenging.

Loading the game as MSX2 game instead of MSX2+ game will make the graphics less glitchy,
but it does not seem to eliminate that graphical glitches completely.
In addition, planets' graphics are glitchy on AmiMSX because AmiMSX can't emulate "Paint" command.
The gaming itself goes fine.(The game speed is sluggish if CPU is 020, though!)


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