In many cases, even if you find a free game on Amiga, it is not a disk image.
Especially, the games published on Aminet are basically games' files only.
In most cases, there are no system files such as library files, you have to add them to disk by yourself.
I strongly recommend you to make "S" drawer and put "Start-up-sequence" inside.(Details)

Stomper

For CD32+Analogic FDD users:
All the files you can download from Aminet are 1.6MB in total, however,
only two things are actually needed: "Binary" drawer (and its contents inside) and "Stomper.exe", which fit on one 880KB diskette.
Create "S" drawer on the diskette. S/startup-sequence is:
Stomper.exe

It's a Pac-Man style personal creation free game, and when you take certain item, monsters on the screen turn into Christmas trees for a certain amount of time.
You can safely pass each other as long as monster turns into a Christmas tree, which is a nice feature of this game.

The game itself is a tour de force, with a total of five different backgrounds, teleporters, switches and other tricks.
The animations of your characters and enemies, the excellent controls, and the abundance of sound effects all add up to a well-made game, don't you think?
Even though I don't play Pac-Man type stuff, I can advance to much further levels, so I'm not sure if it's a little short for the real fans.
There's also a password system!

Santa and Rudolph Do Christmas

For CD32+Analogic FDD users:
After unpacking the .lha file you downloaded from Aminet, copy "SantaAndRudolp" drawer (and files inside) to the diskette.
Create "Fonts" drawer on the diskette and copy "pica" drawer (and a file inside) and "pica.font" into it.
Create "Libs" drawer on the diskette and copy "diskfont.library" and "powerpacker.library" into it.
Create "C" drawer on the diskette and copy "Assign" into it.   Create "S" drawer on the diskette. S/startup-sequence is:
Assign ENV: RAM:
SantaAndRudolp/Santa&Rudolph

A single-screen 2D shooter in which you control Santa, or a humanoid reindeer, to take gifts and put them in a specific window.
It feels strange to have a non-Christmas-like levels, such as Egypt and the jungle.
Your hero has a collision detection on even the balloons, which you need to pay attention to.
Well, it's not a game that makes you that nervous.
The opening music, "Mr. Sandman", is also soothing.

This public domain game was created in 1994 and also included in  "Assassins CD 2" and "Now Games Vol. 2" for CD32.


Iceburg

For CD32+Analogic FDD users: This one is a bit tricky, because you have to go through two steps.
[To complete the installation]
After "Iceburg_DEMO1" is unpacked, make a drawer "C" on RAM and copy 6 commands (Assign, Copy, Delete, Execute, IconX, Makedir) to "C" drawer.
In addition, create a drawer named "Libs" (empty) on RAM.
Next, double-click on "Assign" and type "Assign Libs: ram:Libs".

Then, for all the files (icons) in "Iceburg_DEMO1" drawer, open "Icons">"Information" and check the box to the right of "Executable".
Double-click "IB_INSTALL".
After the automatic installation, click "Window">"Update".
If there are only "IB", "IB_INSTALL" and "0IB_READ.ME" in "Iceburg_DEMO1" drawer, and "T" drawer is created in RAM, and "amos.library" is in "Libs" drawer, it is a success.

[To boot the game]
Copy "Iceburg_DEMO1", "Libs" and "C" in RAM to the 880KB diskette.
Add "diskfont.library" to "Libs" drawer.
Add "MakeDir" to "C" drawer.
Create "S" drawer on the diskette.   S/startup-sequence is:
MakeDir RAM:T
Assign T: RAM:T

Iceburg_DEMO1/IB_DEMO


This is a demo version of a top-down action RPG that is perfect for the Christmas season.
Eventually the full version didn't come out, but it allows you to explore quite a large area.
Control an adorable character with a red sphere and arms and legs to eventually reach the goal.

Use the notes that have fallen in various places, signs, and books on the shelves as clues to make your way through.
Specifically, candlelight can melt frozen blocks, and the hookshot can break walls that can be broken, as well as make it possible to get over steps if you can catch it where you can hook it.
Ladders are used when you want to climb a step where there is no place to hook the hookshot.
When opening locked doors and treasure chests, you spend one key at a time.
Except for the hookshot, they are expendable.
These are to be selected with the space bar.
To use an item, hold down the RED button and press the directional key.
In places on the field there are "?" marked cards are spinning.
Walk towards this card for a second or so and the contents will appear.
You won't know what's inside until it appears. Some of them are "lost cards" that reduces the number of tries by one.
Seemingly pointless objects and books are properly commented on when you examine them and don't feel compromised (assuming we see this game as personal freeware only) .
The hidden passageways and the branching paths that lead to them are enormous, and you'll have plenty to play with if you're looking into them all.
The funhouse and some areas have nothing to do with completing, but they are places where avoiding spikes is a serious matter.
There are three goals, so you have a lot of freedom in your route.


Of course, I know you should aim to finish the game the first time. And still enjoy exploring the "hidden elements" after you complete the game once.
You'll be immersed in that nostalgic feeling you get when you find out that various places are connected in unexpected ways.

When you collect a certain number of scoring items, you'll warp to the bonus room as shown in the left image.
What you need to do here is to match the pattern on the top right with the one in the center.
I guess it would become to need for the full version to have a big bonus, such as 7UP that you can earn in this room.
Each pattern is nice and reminiscent of Christmas.

Dwarves in the Iceland

For CD32+Analogic FDD users:
Create "Libs" drawer on the diskette and copy "iffparse.library" into it.
Create "S" drawer on the diskette.   S/startup-sequence is:
DwarvesInTheIceland/Dwarves.exe


It's a Lemmings-like game, in which you lead dwarves, not elves, to the goal.
Unlike Lemmings, this game doesn't have commands from the start, but rather has a unique set of rules that dwarves pick items up on the map and make them use their items.
The items are brown (shovel = break the floor in front of you), gray (snowball = stopper), and green (spring = make dwarves jump forward).
The hat of the dwarf who takes an item will change its color.
It also includes a rule that each dwarf can't take more than one item of the same item at a time,
so this could be a very interesting game.

At the moment, only two cons are that you can't go back to the game with the Esc key, so you have to turn off the power when you get stuck, and the dwarf's item usage time is out of sync with the cursor's position.


Santa Montana

For CD32+Analogic FDD users:
After unpacked, click "santamontana" icon and open "Icons">"Information", then check the box to the right of "Executable".

Create "S" drawer on the diskette.   S/startup-sequence is:
santamontana


Control a reindeer sled to throw gifts down the town's chimneys.
The quota for the first level is 5 gifts, the second level has 12 gifts, and the third level has 30 gifts.
It's a game in which you have to accomplish this within the time limit.
In reality, all you shall do is close to the chimney and hit the RED button repeatedly to complete the game.
If you didn't accomplish your quota, your tries are reduced by one and you have to restart the level.
However, the remaining quota will be carried over, so it will be fairly easy.
After the three levels are over, the first level begins as if nothing happened.
The image on the left has been fixed, but the screen is actually buggy. The author says about this, "I'll release a full version of the game with the bug fixed by the end of 2010!"
And the time passed... (Lol)
The music is good, and I'd say it's not bad (for a game created in a limited amount of time) if only bugs were fixed...

X-mas Disaster

For CD32+Analogic FDD users:
Create the "Libs" drawer on the diskette and copy "diskfont.library" and "mathtrans.library" into it.
Create "S" drawer on the diskette.   S/startup-sequence is:
X-MasDisaster/X-MasDisaster

The title screen seems a little higher from A500 quality, and the snow-covered city in ruins and its scrolling are also nice.
Punchy music, enemies on a variety of trajectories.
The unprecedented impact of Santa's army as the enemy.
All in all, it's no surprise that this game will be the most appreciated at the First Annual Festive Amiga Game Making Competition in December 2009.
The giant Santa Claus has a high HP and it's also fun to undress him.
The game itself is great.
I dare say that the music becomes silent because it doesn't play repeatedly after a cycle.
On the other hand, because the score is succeeded even after game over, so it would be better if the music would be played repeatedly.
It is terrible on WinUAE with a high specs setting though it was not so much bothered by a real CD32 machine about the bug that the background shifts for a moment occasionally.
A certain youtuber found that the bug is closely related to CPU speed.
It means that it is impossible to fix it using Degrader and relokick, etc.
By the way, my CD32 crashed when I loaded this game using relokick.

Arctic Hunter

For CD32+Analogic FDD users:
Create "mc" drawer on the diskette and copy "MC" drawer (and files inside) into it.
Create "Libs" drawer on the diskette and copy "diskfont.library" and "iffparse.library" into it.
Create "Fonts" drawer on the diskette and copy "tny" drawer (and files inside) and "tny.font" into it.
Create "C" drawer on the diskette and copy "Assign" into it.   Create "S" drawer on the diskette. S/startup-sequence is:
Assign ENV: RAM:
Assign mc: df0:mc
mc/MC/arctic.exe


One of three titles created in the 2010 Christmas Game Competition.
(One of these titles is not mentioned on this site due to the RTG requirement.)
This game was created by the same person who created "Dwarves in the Iceland" in the 2009 competition.
This time it's a simple game in which you control Santa from the perspective of looking down and the goal is to take all the items on the map.
It's a "Sokoban" type of puzzler where you push blocks that block the way, with the added element of breaking ice blocks with a pickaxe.
However, with only four easy levels available, it's likely to be over quickly.
The loading method described above will cause a glitch in colors.
But for now, I haven't been able to identify what makes wrong. (I'll update when I know.)

Grouch

For CD32+Analogic FDD users:
Create the "Libs" drawer on the diskette and copy "diskfont.library" into it.

Create "S" drawer on the diskette.   S/startup-sequence is:
Assign ENV: RAM:
grouch


Although there was a famous story called 'Glinch', 'Glinch' actually had an even more evil nephew, 'Grouch', who claimed that Glinch was lax and vowed to get revenge stealing Christmas.
Grouch robbed Santa's workshop and stole a red box containing an Amiga and several other empty boxes.
He filled these empty boxes to the brim with gravel and trash. To make difficult to remove that red box, he also filled Santa's warehouse with them & even blocks of ice.
Santa's sleigh is now in the delivery phase, moving closer to Santa's warehouse.

The objective is to lead & remove the red box to the exit while sliding boxes in that warehouse.
I took a while to try to complete this game, but finally I couldn't do it.
If you like this kind of puzzler, you should try it!

Noel Q

For CD32+Analogic FDD users:
Create the "Libs" drawer on the diskette and copy "diskfont.library" and "mathtrans.library" into it.

Create "S" drawer on the diskette.   S/startup-sequence is:
Noel_Q/Noel_Q

You may have heard of a puzzle called "Hi-Q".
Also called "Solitaire" (not the playing card one), in this game, you use any piece to jump over an adjacent piece to advance, and then eliminate (remove) the piece that was jumped over.
A piece can only be moved by jumping over another piece.
If you eliminate the pieces in that way and land the last one on the center place, you succeed.
Since it has existed as a board game for a long time, but there was a possibility of losing a piece, this kind of on-screen style game is more suitable for this kind of game.
In the past, the placement of the squares were simple, such as round or cross-shaped, but this one is a tree shape because it is a Christmas version.
Pieces look like tree ornaments.
But in "Noel Q", you can also choose "reverse style", in which a piece appears when another piece jumps over an empty place, and then fills tree with pieces.
This would be nice, as it would be like adding ornaments to the Christmas tree.
However, "reverse style", which is the opposite of the usual style, makes us confusing and even more difficult.


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