Coder |
Matthias Narroschke & Jan Engehausen |
GFX |
Freddy Emden |
Musician |
Audun Evensen |
Ship |
2P Combat mode only. Each ship has HP, however, it would die instantly if it touches the wall. |
License |
This game was released as shareware initially. But it became freeware and uploaded to the developer's website in 2007. You can also download disk image files from aminet.net from 2008. |
Controls |
CD32 pad #1 / #2 |
Keyboard |
|
Rotate left |
left |
-- |
|
Rotate right |
right |
-- |
|
Thrust |
Red button |
-- |
|
Weapon |
up |
-- |
|
Special |
down |
-- |
|
Show option |
left (on the starting point) |
-- |
|
Reboot |
-- |
Every key |
"Shot forward normal" It fires a single bullet forward. |
"Shot forward double" It fires pair of bullets forward. |
||
"Shot forward backward" It fires a single bullet backward. |
"Shot forward stray" It fires bullets forward wildly. |
"Shot backward normal" It fires a missile forward, which explodes if it hits the wall. |
"Shot backward gravity" It pushes the opponent in the air. |
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This fatal bouncy ball remains permanently until someone touch it. |
"Shot backward anti-hurtle" It makes your ship invincible when it crash into the opponent. (Only the opponent would die instantly. ) |
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"Shot backward drone" This drone is just a homing bullet in the air, however, it explodes if it hits the wall as if a missile does. |