Lunaris (ZX Spectrum)


Basic DATA
Code & Graphics by:
Jonathan Cauldwell
AY music by:
Matt Westcott
Ship
1P mode only. Instant death. You have 5 ships. No continue.
After you enter a password, you can restart that level with 5 ships.
Controls
Kempston
(CD32 pad)
Keyboard
SNES pad (example
using ZXAdvance)

  Loading screen. (Above)
Rotate left  
left
9
left
Rotate right  
right
0
right
Thrust  
up
2
B
Fire  
Red button
m
A
Pause 
--
h
L
Pass the password screen 
--
Enter
START
Start using Keyboard 
--
1
SELECT
Key configuration 

3
--
For CD32+FDD users:
The loading sequence: Lunaris.header > Lunaris.bytes > Lunaris 0.header > Lunaris 0.bytes
ZXAM would be recommended because it can play AY music.  The gaming speed is a bit sluggish.
For SNES+AD Adapter(White version) users:
Create a snapshot file first, then create GBA file using ZXAdvance.  A recommended configuration is shown above.
Copy that GBA file to your micro SD card, then load the game on your SNES.  The gaming speed has no problem.



Jonathan Cauldwell is a game creator mainly known "Egghead" series
from the era that ZX Spectrum was an existing commercial model.
This "Lunaris" game was coded by him at the one competition organized in 2004.
According to him, it took about 5 hours.
Later, it was updated with adding the music created by Matt Westcott.
The aim of the game is collecting all orbs in each level.
You must avoid bullets from turrets. Of course you can destroy turrets.
The game has nice controllability.
The difficulty is for beginners. It would be recommended if you feel that
even "Fleuch V2.0" is too difficult for you.
Passwords
 Level 2: DEIMOS
 Level 3: EUROPA
 Level 4: PHOBOS

In the second loop,
the gravity becomes heavier than the first loop,
however, there are no orbs.
It seems impossible to complete the second loop.



Xmasoid (ZX Spectrum)


Basic DATA
Author
Stonechat Productions
AY music by:
Beyker
Ship
1P mode only. Instant death. You have an infinite number of ships.
Controls
Keyboard
SNES pad (example
using "foon")

  Loading & title screen. (Above)
Rotate left  
o
left
Rotate right  
p
right
Thrust  
z
B
(AY music?) Yes 
y
--
(AY music?) No 
n
L
 


For CD32+FDD users:
If you use TapSlice, ".header" & ".bytes" files names mess up. So Create a snapshot file first.
ZXAM would be recommended because it can play AY music.  The gaming speed is a bit sluggish.
For SNES+AD Adapter(White version) users:
Create a snapshot file first, then create GBA file using "foon".  A recommended configuration is shown above.
(You cannot use "ZXAdvance" for this game! )
Copy that GBA file to your micro SD card, then load the game on your SNES.  The gaming speed has no problem.



Collect the candy and reach the goal while avoiding COVID-19 and spikes.
There is only one level.


Tardigrade (ZX Spectrum)


Basic DATA
Author
Dave Hughes
Ship
1P mode only. Instant death. You have an infinite number of ships.
Controls
Kempston
(CD32 pad)
Keyboard
SNES pad (example
using ZXAdvance)

  Loading screen. (Above) Press "3" key.
Rotate left  
left
o or q
left
Rotate right  
right
p or w
right
Thrust  
up
z or m
A
Choose keyboard "OPZ" 
Red button
1
--
Choose keyboard "QWM" 
--
2
--
Choose Kempston 
--
3
L
Start the game 
--
4
B




For CD32+FDD users:
If you use TapSlice, ".header" & ".bytes" files names mess up. So Create a snapshot file first.
The gaming speed is a bit sluggish.
For SNES+AD Adapter(White version) users:
Create a snapshot file first, then create GBA file using "ZXAdvance".  A recommended configuration is shown above.
Copy that GBA file to your micro SD card, then load the game on your SNES.  The gaming speed has no problem.



With the same controls and rules as in "Xmasoid",
this time you'll be trying a total of 20 levels.
A "time limit" has been added to the game.


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