Unofficial MSX / MSX2 ports

Click each title name for details.
Title name
The original version
MSX/MSX2 port
CD32
+FDD

SNES+AD Adapter
System
Magazine
Issue
Author
Program
Length
Distinction
System
Program
Length
Published
Date
Fantasy World
PC-1500
Micom Basic
1987/08
EWE
4
Upgraded
MSX1
9
July 26, 2025
2.
1.
Crazy Meiro
PC-1500
Technopolis
1983/09
Hirai
5
Upgraded
MSX1
8
Aug. 16, 2025
3. sp*2
1.
Tojuri
PC-9801
Technopolis
1990/12
Messiah
3
Upgraded
MSX1
5
Oct. 1, 2025
2. sp*2
1.
Crystal a.k.a. Block'n III
X1
Technopolis
1987/03
Tomohiro Miyamoto
7
Faithful
MSX2
11
Dec. 2, 2025
2. OPE
MSX2 game doesn't work.
Waffle! Whapple!
FM-7
Program Pochette
1987/01
Issei Okada
9
Faithful
MSX2
9
Dec. 25, 2025
2.
MSX2 game doesn't work.












"Program Length": The quantity you have to type. 40 characters x 24 rows = 960 characters = 1 screen.
"Distinction": Regardless of whether YOU believe it to be correct or not, I am indicating that I ported the game with that distinction.

About the background color of "CD32+FDD" cells, see this page.
Description about the game speed, that is represented by the number in "CD32+FDD" and "SNES+AD Adapter" cells, is also there.
[Lower case letters mean issues occur regardless of MSX1/MSX2.]
sp*2: AmiMSX can't enlarge sprites. You must either make the sprite after enlargement yourself or adjust the position of the sprite that cannot be enlarged.
onsp: "On Sprite Gosub" doesn't work with either AmiMSX or fMSX. You must define collision detection by specifying coordinates instead.
play: At the 020 speed, the game may hang up if the PLAY statement continues to run.
nbsp;     In many cases, the issue can be avoided by calling 90H, but in some cases the PLAY statement itself must be disabled.
other: Other issues that occur regardless of MSX1/MSX2.
[Upper case letters mean issues related to MSX2]
PAINT: AmiMSX fails to PAINT. You must create each page data in advance by another emulator (e.g. blueMSX).
COLOR-SP: If AmiMSX cannot display the particular sprite(s) correctly, you must modify the colors used and the shape of the sprite's overlapping area.
OPE: If the logical operation parameter is included in PSET, LINE or COPY statement, AmiMSX may not be able to correctly draw the game screen.
OTHER: Other issues related to MSX2.


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