Unofficial MSX / MSX2 ports

Click each title name for details.
Title name
The original version
MSX/MSX2 port
CD32
+FDD

SNES+AD Adapter
System
Magazine
Issue
Author
Program
Length
Distinction
System
Program
Length
Published
Date
Fantasy World
PC-1500
Micom Basic
1987/08
EWE
4
Upgraded
MSX1
9
July 26, 2025
2.
1.
Crazy Meiro
PC-1500
Technopolis
1983/09
Hirai
5
Upgraded
MSX1
8
Aug. 16, 2025
3. sp*2
1.
Tojuri
PC-9801
Technopolis
1990/12
Messiah
3
Upgraded
MSX1
5
Oct. 1, 2025
2. sp*2
1.
Crystal a.k.a. Block'n III
X1
Technopolis
1987/03
Tomohiro Miyamoto
7
Faithful
MSX2
11
Dec. 2, 2025
2. OPE
MSX2 game doesn't work.
Waffle! Whapple!
FM-7
Program Pochette
1987/01
Issei Okada
9
Faithful
MSX2
9
Dec. 25, 2025
2.
MSX2 game doesn't work.












"Program Length": The quantity you have to type. 40 characters x 24 rows = 960 characters = 1 screen.
"Distinction": Regardless of whether YOU believe it to be correct or not, I am indicating that I ported the game with that distinction.

About the background color of "CD32+FDD" cells, see this page.
Description about the game speed, that is represented by the number in "CD32+FDD" and "SNES+AD Adapter" cells, is also there.
[Lower case letters mean issues occur regardless of MSX1/MSX2.]
sp*2: AmiMSX can't enlarge sprites. You must either make the sprite after enlargement yourself or adjust the position of the sprite that cannot be enlarged.
onsp: "On Sprite Gosub" doesn't work with either AmiMSX or fMSX. You must define collision detection by specifying coordinates instead.
play: At the 020 speed, the game may hang up if the PLAY statement continues to run.
      In many cases, the issue can be avoided by calling 90H, but in some cases the PLAY statement itself must be disabled.
other: Other issues that occur regardless of MSX1/MSX2.
[Upper case letters mean issues related to MSX2]
PAINT: AmiMSX fails to PAINT. You must create each page data in advance by another emulator (e.g. blueMSX).
COLOR-SP: If AmiMSX cannot display the particular sprite(s) correctly, you must modify the colors used and the shape of the sprite's overlapping area.
OPE: If the logical operation parameter is included in PSET, LINE or COPY statement, AmiMSX may not be able to correctly draw the game screen.
OTHER: Other issues related to MSX2.


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