Author |
Joar
Berntsen |
Controls |
D-pad:
Move in that
direction Red button: (The master unit) Exhale the slave unit / (The slave unit) Eat terrain Return key: Quiet the game |
It is
uploaded to Aminet. If you want to make a disk version, copy Libs drawer (diskfont.library inside) and C drawer (aga inside) together. A line "run >nil: aga" must be added to the S/startup-sequence. |
The
purpose of each stage is to land the master unit at the goal
point. However, the structure is such that the master unit cannot suddenly reach the goal. Pressing the Red button spits out the slave unit, and then you will operate the slave unit. You can open the road by touching the green switch (left image). In order to operate the master unit again, the slave unit must be returned to the master unit. It must be adjusted in dots to fit into the open mouth of the base unit. |
If your slave unit can return safely, let's operate the master unit and head to the goal. The fuel for the slave unit can be replenished by returning to the master unit, but the fuel for the master unit will be reduced by that much. Also, if you spit the slave unit while the master unit is in a floating state, the master unit will stand by while floating, so it is a waste of fuel. |
Level 2 |
Level 3 |
Author |
Richard
Horne |
Controls |
(After typing "J" using
Amiga keyboard,) Left/right keys: Move in that direction Up key: Move to the back Down key: Move to the front Red button: Thrust P key: Restart after a crash Q key: Quiet the game |
It has
been uploaded to Aminet. When making a disk version, copy the Libs drawer (mathtrans.library included). When the message window appears, press the "P" key to start the game. If you press the “S” key instead, a small window like the one on the left will open, so you can play other levels by typing “Snenery/LanderSceneTwo” or “Snenery/LanderSceneThree”. |
One of the personalized
free games that uses 3D glasses "X-specs 3D" to play
3D games on Amiga. Principle is the same method as Nintendo's 3D system and Sega Master System's 3D glasses. In other words, stereoscopic vision is realized by alternately displaying landscapes viewed from different angles by allowing the player to alternately block the view of the right and left eyes with a liquid crystal shutter. In this game, the terrain and your plane will appear three-dimensional. It is exactly "Lunar Lander with depth of backgrounds". Scores vary depending on where you land. |
Level 2 |
Level 3 |