It
was a sequel to "Super Putty", and it was also a big title by
System3. This title was planned to be released for multiple platforms (Originally Amiga, ports for MS-DOS, SNES, CD32 and Mega Drive), however, only SNES version was released. Also, it was PAL exclusive release. It was not so serious problem for retro gamers nowadays. But I guess no one was glad of that situation at the time of 1994. You know that previous "Super Putty" was not well-known as SNES title. It was just a port of "Putty", a famous Amiga title. So Amiga users awaited "Putty Squad" stronger than anyone else. In addition, this title would become one of the best platform games for Amiga, ... not for SNES. ( There were many better platformers for SNES.) In this sense, SNES version was unfortunate. (the left image) Original snes version I own. It works at both 50Hz and 60Hz mode. |
Until
xmas of 2013, Amiga version was available as cover disk demo
only, like MS-DOS version. We can confirm 3 versions as diskette, however, All versions were quite the same. They were said that there were 6 levels + 2 hidden levels, 8 levels total. Exactly they were incorrect. Actually there were 7 levels total ( MAP1.dat ~ MAP8.dat, except MAP4.dat ), so each publisher misunderstood and miswrote. Anyway, these cover disks, unfortunately, are unbootable at CD32 + FDD without RAM expansion. It was said that its custom loader ( people call it "John Twiddy's Loader" ) uses very later address of chip RAM. So, if we had those disks and NO fast RAM, we had to grab kick4006 from our own consoles and make disk images (they're not difficult) then play the game on the emulator ( e.g. WinUAE ). |
(the image above) Two cover disks I own. |
SNES version |
Amiga version |
|
Wizards who appear in later levels |
After
he appeared, he does nothing for few seconds. Then he shoots projectiles in six directions. (See the right image.) It is much easier to avoid than Amiga version. In addition, he doesn't disappear for a while. So Putty can defeat him easily using tougher weapons. |
As soon as he appeared, he shoots a projectile. This projectile would chase Putty for a while. (See the right image.) To make matters worse, he would disappear soon after he shoots that projectile. This enemy makes each level much tougher than SNES version's one. |
To
complete final level |
To make the final door to appear, only you must do is rescuing all MIAs. You don't even have to see Scatterflash. In addition, you cannot KILL him. Instead, he would be dazed by Putty's attack. To daze him, it would be enough to attack his head fewer times than Amiga version. ( However, Putty's punch doesn't work for him. It wouldn't matter.) In this sense, I'm sure that the final level itself is much easier than Amiga version. |
To make the final door to appear, you must rescue all MIAs and KILL Scatterflash. To kill him, you have to attack his head much more times than SNES version. But you can also get off the rocket and punch instead of bombs from the rocket. |
To
enter final hidden level, " The 27th dimension " |
In short: It's a little difficult than Amiga
version ! Don't be confused, Scatterflash releases mysterious smoke from his left hand. And it is rarer than Amiga version's one. In addition, that smoke doesn't chase Putty. To catch it, Putty must be placed above Satterflash's head. In other words, Putty cannot catch it if he gets off the rocket. If you miss it out, you will not come across it again unless you restart. But don't worry, you can fight against Scatterflash again, so you always have a chance until all lives run out. |
Scatterflash will definitely release mysterious
smoke from his right hand instead of 6th barrel monster. (See the right image.) This mysterious smoke would take Putty to the hidden level. That smoke also chases Putty. Each barrel monster disappears soon unless Putty takes a rocket. But Scatterflash is always going to open his right hand. So it is not difficult to come across that mysterious smoke. (See the left image.) |
SNES version |
Amiga version |
|
To
Jump |
B
button |
Up
of the directional pad |
To
use an item or transform |
(In
a flat state) press B button |
(In
a flat state) press Fire button |
To
select an item you want to use |
(In
a flat state) press L or R button |
(In
a flat state) press Left or Right of the directional pad |
To
attack |
To
punch to the left: press L button. To punch to the right: press R button. For example, when Putty goes to the right, Putty can attack backward by L button. These control might be useful. |
Press
Fire button. The direction which Putty attacks is depend on which direction Putty had walked. In other words, Putty cannot attack backward. It was a little shamed, however, you also know that Amiga games usually designed for 1 button joy stick/pad. |
To
get off a rocket |
Press
X button or Y button. |
Hold
Fire button. |
To
open the door |
Up
of the directional pad. |
Press
Up holding Fire button. ( It's a little frustrating.) |
To
inflate |
Tap
X button or Y button twice. It is easier than Amiga version. You can move Putty to his left or right at the top of each map unless he explodes by pressing X or Y button many times. |
Tap
Up of the directional pad. (It's a little frustrating.) You cannot move Putty to his left or right on the top of map because he would explode automatically when he leach the top of map. |
Year |
Events |
1994 |
System3
announced the release of "Putty Squad" for Amiga, SNES and Mega
Drive. Unfortunately Amiga version and Mega Drive version were
canceled. Some Magazines mentioned CD32 version, however, CD32 version was also canceled. |
1995 |
MS-DOS
version demo was released as a cover disk. But the development
of MS-DOS version was also stopped. |
1998 |
Alive
Mediasoft announced the release of Amiga version. ( It presented
a demo for the cover CD of CU Amiga issue October 1998. ) The retail version would be going to be released in August 1999. ( See this image. It showed on the inlay of "Phoenix Fighters", one of retail copies Alive Mediasoft released. ) |
1999 |
Gameboy
color version was also canceled. |
2006 |
PS2
version (as a budget title) was planned, however, nothing
happened. |
2008 |
System3
mentioned new version of Putty Squad for PS3, PSP, iPhone and
iPad. |
2010 |
Those
versions (for PS3, PSP, iPhone and iPad) were not released. |
2011 |
Vita
version was announced, however, it was not released at that
time. Release date was showed as "TBA" state at PlastationStore
EU/AU, btw. |
2013
May |
System3
announced the release of new version for PS3, X360, Wii U, Vita,
3DS, iPhone and Windows8. System3 planned their release in summer 2013, however, nothing happened. |
2013
Sep |
System3
announced their release with PS4 version. It planned their
release on November 29, 2013. Unfortunately Wii U version and i-phone version were canceled at that time. Prototype of Mega Drive version was listed at eBay. The item was sold for 1390 AUD. (More details.) |
2013
Oct |
One
of collectors "BeaglePuss" finally purchased that prototype of
Mega Drive version. At least he planned dumping the game before 2013 was out.(The plan seemed "donation" for his purchase cost $1500. But it seemed hard.) Mark Cale, CEO of System3, said that System3 planned "corrector edition for PS4" which includes Amiga diskette version. Almost Amigans doubted his success, according to expectation, he gave up only 10 days later. |
2013
Nov |
John
Twiddy, one of members of System3, searched the man who can do
mastering of Amiga version. He planned the full game of Amiga version as free xmas gift. Many people (including me) doubted his success. On November 29, PS4 version was surely released in EU. |
2013
Dec |
On
December 5, PS4 version was released in AU. But System3 admitted
that it was impossible to release other versions until xmas. On December 12, System3 told us additional 26 levels planned until before 2014 was out. Unfortunately those levels are unconfirmed even now. This website archives its image. I'm not sure that this map was surely one of 26 new maps, though. On December 24, System3 released the full game of Amiga version for xmas gift (freeware). (External link) The most involved person was an EAB member, Galahad. He made bootable ADFs from dump files System3 had. This version was not still compatible with CD32 w/o fast RAM due to custom loader. |
2014
Mar |
On
March 11, PS4 version was released in US. |
2014
Apr |
On
April 17, 3DS version became available at Nintendo eShop. Till April 18, both PS4 version and Vita version became available at PlayStation Store. On April 19, System3 announced PC/PS3/X360 versions, which was planned after Vita/3DS versions was released. On April 20, System3 announced that PC(Windows) version would be released before May was out. On April 22, the retail version for Vita was released in US. |
2014
May |
On
May 16, the retail version for Vita was released in EU. We could
buy it earlier at eBay, though. |
2014
Jun |
In
the first week, PS3 version began to appear at eBay. On June 17, the retail version for 3DS was released in US. On June 25, X360 version became available at XBOX LIVE. (External link) |
2014
Oct 2015 Mar |
Sam
Dyer (Bitmap Books) launched the kickstarter project for
"Commodore Amiga: a visual Commpendium book" (External
Link). 50 backers who pledged £60+ would receive a physical copy of Putty Squad with a box and instructions.(got exclusive permission from System3) 49 backers who pledged £75+ would receive above signed by the original development team. The game itself looks the same as 2013 xmas release, so, obviously they're collectors' items. These items was planned shipping in March 2015. They were surely delivered in March 2015. |
2015
Aug 2015 Oct |
An
EAB member Psygore finished his original loader for Putty Squad.
This loader would load all files from the same folder (eg. CD0:
). So, using his new loader, we will be able to boot the game without WHDload, which requires FAST RAM. On October 24, Psygore made CD32 version (data itself). After that, he sent his data to another member "earok" for testing. On August 30, "BeaglePuss" decided to sell his MD version he purchased in 2013. One party purchased it on September 21. On October 5, a sega-16 member "Mad Moham" dumped it. Therefore several websites archive it. |
2015
Nov |
On
November 17, CD32 version was released as "Unofficial CD32
Ports" series ISO produced by "earok" (External
Link). |
2015
Dec |
On
December 10, System3 Japan released "パティースクワッド" for PS4
(PlayStation Store). |