Shigenori Kumagai
"Micom Basic Magazine" Feb. 1989 Issue
Keys and Return key: Enter your name after the game is over.


This game is originally for tape only. This is because part of the program's area of use overlaps with the disk's work area.
(After run the 1st file fully, BSAVE becomes disable. After run the 2nd file, the game hangs up at the starting point.)
Anyway, each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team).
The 1st file named "MTYPE1.BAS":

The 2nd file named "MTYPE2.BAS":

Correct the author's wrong English in the line #700. (Original word was "TRIGER !")

Sorry if there are any typos, however, I tested my data, with "yayaMSX" from my own CAS file, and had no problems.

For CD32+FDD users & SNES+AD adapter users:

Like "Twinkle Stage", in order to get this game to work from diskette, try following method instead.
First of all, load the 1st file.

After the program ends, type:
Next, reset MSX and load the 1st file again. (Don't save and overwrite the 1st file.)

After the program ends, type:
(You can also create "MTYPE1-2.BIN" by making the program write the data from C000h to E044h, however,
 when you boot MSX, there is data written around C1CAh to C1FFh, and that data will be also included in "MTYPE1-2.BIN".
 So you might be confused. Of course it won't affect the game itself, though!)

You also have to create another file that is created by modifying the 2nd file. Suppose to save as "MTYPE2M.BAS":

Make sure that "MTYPE1-1.BIN", "MTYPE1-2.BIN" and "MTYPE2M.BAS" are on the same diskette. Then type:

Of course you can also merge those 2 ".BIN" files and create "MTYPE.BIN". Type:
The line #1 of "MTYPE2M.BAS" should be like below.

Make sure that "MTYPE.BIN" and "MTYPE2M.BAS" are on the same diskette. Then type:

The contents of "MTYPE.BIN" are as follows. For reference.

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